Nuclear Throne ULTRA Wikia
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List of enemies including Bosses, sorted by the area in which they make their first appearance.

As you progress the game's difficulty increases. Difficulty is the number of portals you entered; it determines the amount of enemies spawning in the area, the attack rate of enemies, and which weapons start to drop from Weapon Chests and enemies. Entering a Crown Vault or the Sewers Secret Area counts as entering a portal and increases the difficulty by one each time you exit them, so you get better weapons sooner but there are more enemies.

HP of Bosses and other Enemies changes depending on loops. Each loop increases the HP of all enemies by 12.5% up until loop 10. HP of Bosses first increases by 33%, then by 12.5%.

If a non-IDPD enemy has an Elite Variant listed, the chance that they spawn as that variant is . During the first loop, Elite Variants will not spawn in the first subarea of an area. Some Elite Variants can only spawn after looping.

The Rads/Drop Chance column contains the guaranteed number of Rads (Radiation) that each enemy drops when it dies. It also contains the drop chance of pickups and weapons. Some enemies can drop multiple pickups or a pickup and a weapon. These are listed using X or Y. If pickup chance or weapon chance is not listed, it has a 0% chance to drop something. Pickup calculation is always calculated before Weapon calculation.

Progression Areas[]

Desert[]

Enemy Description Damage Values Health Rads/Drop Chance
Bandit idle

Bandit

  • Very common enemy, can be found in almost every area.
  • Shoots one bullet at a time.
  • Fires more frequently when more Bandits are on-screen.
Projectile: 3 4 Rads: 2

Pickup: 22%

Enemy bandit square

Square Bandit

  • Very common enemy, can be found in almost every area.
  • Shoots one square bullet at a time.
  • Can target through walls.
Projectile: 3 4 Rads: 2

Pickup: 24%

Maggot walk

Maggot

  • Has only two HP.
  • Will wander in a random pattern.
Touch: 1 2 Rads: 1
Radmaggot walk

Radiation Maggot

  • Similar to a regular Maggot but drops an extra rad.
  • Spawns when an Overgrown Radiation Canister is broken.
  • Dies on contact with the player.
  • Slightly faster than regular maggots.
Touch: 1 2 Rads: 2
Bigmaggot walk

Giant Maggot

  • Can burrow, resurfaces near player a second later.
  • Spawns 6 maggots on death.
  • It spawns in larger numbers on tainted, muddy sand.
Touch: 1 22 Rads: 9

Pickup: 1%

or

Weapon: 10%

Spawner idle

Maggots Nest

  • Does nothing by itself.
  • Spawns 6 maggots when destroyed or when a player stands too close.
None 12 Rads: 5

Pickup: 100%

Weapon: 35%

Scorpion idle

Scorpion

  • Fires a spread of venom projectiles.
  • Deals high damage on contact.
Projectile: 2

Touch: 5

14 Rads: 11

Pickup: 15%

Goldscorpion idle

Golden Scorpion

  • Elite variant of the Scorpion.
  • Fires even more venom than the normal Scorpion.
  • Has two projectile patterns, shooting fast in a straight line, and slow but more spread out.
  • Fires venom around itself when it dies.
Projectile: 2

Touch: 5

40 Rads: 30

Pickup: 100%

Weapon: 10%

Bigbandit idle

Big Bandit

  • Boss of the Desert area.
  • Fires a barrage of bullets.
  • Charges to the player's location if they break line of sight or if they get too close, destroying walls in its path.
  • Always drops two pickups.
Projectile: 3

Charge: 10

100

Rads: 30

Pickup: 200%

Pickup: 200%

Weapon: 10%

Sewers[]

Enemy Description Damage Values Health Rads/Drop Chance
Rat idle

Rat

  • Chases the player, dealing damage when it runs into them.
  • Very common in the sewers.
Touch: 2 7 Rads: 4
Fastrat idle new

Green Rat

  • Spawned by Big Green Rat.
  • Behavior is identical to Rat, but it moves faster.
  • Degenerates and dies after 30 seconds.
Touch: 2 4 Rads: 0

Pickup: 20%

Ratking idle

Big Green Rat

  • Regularly spawns batches of Small Green Rats.
  • When out of rats to spawn (after 4 waves), it will charge at the player if in proximity, breaking walls in its path.
  • Charge will end in an explosion, destroying itself and releasing a final batch of Small Green Rats.
Touch: 1

Charge: 4

35 Rads: 20

Pickup: 12%

or

Weapon: 16%

SprExploderWalk strip1

Ballguy

  • Explodes when killed or when it comes into contact with the player, firing 8 green projectiles around its location of death. After loop 1, spawns 14 projectiles.
  • Actively chases down the player.
  • Transforms into a dangerous Super Ballguy when it touches toxic gas.
Projectile: 2 5 Rads: 5
SprSuperFrogWalk strip1

Super Ballguy

  • Elite variant of the Ballguy.
  • Shoots green projectiles continuously while running around.
  • Loves toxic gas, heals itself with it.
  • Explodes when killed or when it comes into contact with the player, firing 20 green projectiles and releases a toxic cloud.
  • Unlike the regular Ballguy, it breaks walls near its locaton of death.
Projectile: 2

Toxin: 3

25 Rads: 8

Pickup: 1%

or

Weapon: 1%

Gator idle new

Alligator

  • Uses a Shotgun that shoots 6 red pellets.
  • Tries to shoot at the player from behind cover.
  • Spawns more often on the glowing ground.
Pellets: 2 12 Rads: 9

Pickup: 16%

Assassin idle

Assassin

  • Plays dead.
  • Very quick and dangerous.
  • Highly erratic movement pattern makes it difficult to kill.
  • Attacks the player with a far reaching melee weapon that can also reflect your projectiles.
  • Plays a short animation right before its melee slash.
Melee Attack: 4 7 Rads: 8

Pickup: 20%

Scrapyard[]

Enemy Description Damage Values Health Rads/Drop Chance
Raven idle

Raven

  • Can fly over ground and walls, usually towards player's position.
  • Shoots 3 projectiles in bursts.
Projectile: 3 Damage 10 Rads: 4

Pickup: 30%

Enemy thief

Thief

  • Moves at high speed.
  • Can steal ammo and even weapons.
  • Can go invisible.
  • Ocassionally shoots a bullet.
  • When killed, drops your weapon if stolen.
Projectile: 3 6 Rads: 6

Pickup: 18%

Sniper idle

Sniper

  • Doesn't move a lot.
  • Will slowly move away if the player is too close.
  • Aims at the player with a sniper rifle and shoots a fast-moving spread of 3 bullets towards them.
  • A sound plays when he starts aiming and you can see the aiming laser.
  • Explodes upon death. Does not explode if within 15 frames of being spawned.
Projectile: 3

Death: 5+

6 Rads: 8

Pickup: 40%

Enemy gold sniper

Golden Sniper

  • Elite variant of the Sniper.
  • Aims at the player indicated by two parallel aiming lasers that fires a stream of fire.
  • Fires much faster after aiming.
  • Explodes into 12 lightning rails on death.
Fire: 2

Lightning: 2+

25 Rads: 12

Pickup: 40%

Firesal idle

Fire Salamander

  • After a short delay blows a stream of fire in an arc.
  • They spawn in larger numbers on grassy areas.
Fire: 2

Touch: 1

25 Rads: 12

Pickup: 27% or

Weapon: 2%

Enemy boss missile

Big Dog Missile

  • Missile fired from Big Dog.
  • Bounces off of walls.
  • Explodes on death, or upon colliding with the player.
Touch: 5

Explosion: 5+

22 Rads: 0

Pickup: 100%

Bigdog idle2

Big Dog

  • Boss of the Scrapyard area.
  • Can spin around, shooting slow-moving bullets in a spiral fashion.
  • Shoots a volley of 3 homing missiles that explode.
  • Makes 3 tiny explosions and a giant one on death.
  • Health is 450 on loop.
Projectile: 3

Death: 5+

320 Rads: 85

Weapon: 100%

Weapon: 50%

Labs[]

Enemy Description Damage Values Health Rads/Drop Chance
FreakGif

Freak

  • Runs at the player in large groups.
Touch: 3 6 Rads: 1

Pickup: 9.5%

ExploFreakGif

Explo Freak

  • Runs at the player and creates an explosion on death/contact.
  • Can explode by running into a wall.
  • Very fast and agressive.
Touch: 2

Death: 5+

5 Rads: 10

Pickup: 70%

RhinoFreakGif

Rhino Freak

  • High health and damage but less common and quite slow.
Touch: 5 75 Rads: 20

Pickup: 46%

Weapon: 20%

NecromancerGif

Necromancer

  • Has the ability to revive fallen Freaks.
  • Can also turn other enemy corpses and destroyed objects into living Freaks.
None 6 Rads: 8

1 Pickup

Enemy gold necromancer

Golden Necromancer

  • Elite variant of the Necromancer.
  • Acts and moves faster.
  • Can fire square bullets.
  • Revives corpses into Explo Freaks, and spawns 3 lightning rails.
Projectile: 3

Lightning: 2+

30 Rads: 16
Enemy turret

Turret

  • Hides under the ground, emerges when the player is close.
  • Fires a stream of 8 bullets.
Projectile: 3 35 Rads: 2

Pickup: 20%

or

Weapon: 5%

Big m3

Big Machine

  • Boss of the Labs.
  • Is stationary.
  • Attacks by shooting lasers from each side of the level, and by opening a lid and shooting a series of explosive bullets downwards. While doing so, is more vulnerable to damage.
  • Has two Fire traps in top corners of the room.
  • Enemies can spawn alongside it.
Explosive Bullets: 3 + 5+

Turret Projectiles: 3

Laser Turrets: 2

Death: 5+

250 Rads: 30

Pickup: 100%

Pickup: 100%

or

Weapon: 1%

Pickup: 50%

or

Weapon: 40%

Frozen City[]

Enemy Description Damage Values Health Rads/Drop Chance
WolfGif

Robot Wolf

  • Rolls and shoots 3 red projectiles in a small spread.
Projectile: 3

Touch: 2

17 Rads: 6

Pickup: 5%

Snowbot idle

Snowbot

  • Charges at the player on sight, moves incredibly fast.
  • Does no damage on contact, only when charging.
  • Can pick up and throw cars.
  • Instantly kills you if hit by a thrown car.
  • Thrown cars create three explosions, and four small explosions.
Charge: 4

Car: 5+

14 Rads: 5

Pickup: 40%

Enemy disc guy

Disc Guy

  • Runs around, occasionally spawning discs.
  • Creates a disc upon death.
Disc: 3

Touch: 1

14 Rads: 5

Pickup: 40%

or

Weapon: 1%

Snowtank walk

Snow Tank

  • Behavior is very similar to the Laser Crystal.
  • Very high health.
  • Does not actively pursue the player; moves randomly.
  • Aims with a laser like the Sniper, however the laser is fixed at an angle and doesn't follow the player.
  • Shoots two streams of red projectiles in a V-pattern.
  • Explodes on death after a short delay, creating two big explosions and four small explosions.
Projectile: 3

Death: 5+

50 Rads: 10
Golden Snowtank walk

Golden Snow Tank

  • Elite variant of the Snow Tank.
  • Unlike the regular Snow Tank, the Golden Snow Tank will immediately attack the player if they get too close.
  • Reduced lock-on duration. Shoots faster but shorter bursts.
  • Shoots two streams of red projectiles in a V-pattern. Fires a golden rocket between the projectile trails.
  • Explodes on death after a short delay, creating two big explosions and four small explosions.
Explosive Bullets: 3 + 5+

Missile: 4 + 5+

Death: 5+

70 Rads: 13

Pickup: 20%

or

Weapon: 10%

Lilhunter idle

Lil' Hunter

  • Boss of the Frozen City.
  • Can fly up into the air.
  • Drops down near or at the players location.
  • Bursts with flames and destroys walls on landing.
  • Shoots explosive bullets.
  • Shoots a large number of red projectiles in two different patterns and speeds.
  • Summons I.D.P.D. Grunts when behind cover.
  • Dodges your projectiles when you press the fire button, so he won't dodge if you hold it down.
  • On death his jetpack explodes, after that he will fly uncontrollably until he hits a wall where the jetpack creates an even bigger explosion.
Projectile: 3

Explosive Projectiles: 3 + 5+

Blue Fire: 2

Death: 5+

140 Rads: 20

Pickup: 200%

Pickup: 10%

or

Weapon: 2%

Crystal Caves[]

Enemy Description Damage Values Health Rads/Drop Chance
Spider idle new2

Crystal Spider

  • AI is similar to the Rat.
  • Has more than double the HP of Rats.
  • Is much faster than a Rat.
Touch: 4 26 Rads: 8

Pickup: 29%

or

Weapon: 1%

Lasercrystal idle

Laser Crystal

  • Charges up and shoots 4 laser beams in a burst at the player.
  • Each laser does 1 damage per hit animation, up to 2 damage.
  • Long range.
  • Turns red when charging and firing.
  • Shows the direction it shoots by painting a target on the wall and with a trail of red particles.
  • Does not actively pursue the player; moves randomly.
  • Instant death when touched.
Laser: 2 x 4

Touch: 20

65 Rads: 20

Pickup: 20%

or

Weapon: 1%

Enemy gold crystal

Golden Laser Crystal

  • Elite variant of the Golden Laser Crystal.
  • Fires four rounds of lasers in a plus shape, which rotates counter clockwise.
  • Acts faster.
Laser: 2

Touch: 40

190 Rads: 40

Pickup: 80%

Lightning Crystal idle

Lightning Crystal

  • Extremely low spawn rate.
  • Constantly emits red lightning.
  • Turns red when charging.
  • Shoots red lightning rails at the player when they get too close.
  • Each lightning rail does 2 damage per hit animation, up to 4 damage.
  • Currently lightning rails don't stack, which means even if you get hit with multiple lightning rails at the same time, you will only take 2-4 damage.
  • Moves somwhat randomly, but faster and more aggressively than the Laser Crystals.
  • Instant death when touched.
Lightning: 2+

Touch: 20

55 Rads: 25

Pickup: 1%

or

Weapon: 5%

Enemy square bat

Square Bat

  • Fires square bullets.
  • Flies over walls.
  • When killed, destroys nearby walls.
Projectile: 3

Touch: 2

22 Rads: 4

Pickup: 20%

Enemy big bad bat

Big Bad Bat

  • Boss of Crystal Caves.
  • Fires square bullets toward the player randomly.
  • Circles around the player.
  • Can spin quickly leaving a trail of square bullets.
  • When too many walls are nearby, will fire a double explosive wazers to make room.
  • When killed, creates a Green Explosion and destroys nearby walls.
Projectile: 3

Touch: 5

380 Rads: 50

Pickup: 100%

Pickup: 80%

Pickup: 100%

or

Weapon: 50%

The Palace[]

Enemy Description Damage Values Health Rads/Drop Chance
Enemy guardian

Guardian

  • Shoots 3 large green slow moving projectiles.
  • Teleports.
  • Can also fire square guardian bullets post-loop.
  • Destroys walls on death.
Projectile: 5

Square: 4

Touch: 2

35 Rads: 10

Pickup: 50%

Enemy explo guardian

Explo Guardian

  • After a short delay it instantly destroys nearby walls, and then releases a 360 degree salvo of fast green projectiles.
  • Fires a 360 degree shot of medium speed projectiles if it's killed while charging.
  • Destroys walls on death.
Projectile: 2

Touch: 2

50 Rads: 14

Weapon: 20%

Enemy dog guardian

Dog Guardian

  • Jumps at the player.
  • Bounces off walls when above ground.
  • Destroys walls on landing.
  • Very high health.
  • Destroys walls on death.
Charge: 6 160 Rads: 22

Pickup: 50%

Enemy ghost guardian

Ghost Guardian

  • Flies through walls.
  • Has three square guardian bullets orbiting it. More bullets orbit post-loop.
  • Actively chases the player.
  • When killed, its orbiting bullets fly outward.
Projectile: 4

Touch: 5

54 Rads: 11

Pickup: 20%

Enemy cube guardian

Cube Guardian

  • Can suck the player toward it and fire in the cardinal directions.
Projectile: 4

Touch: 5

60 Rads: 14

Pickup: 12%

Weapon: 6%

Enemy throne

The Nuclear Throne

  • Final Boss of the game.
  • Shoots a large green laser once activated, it kills instantly upon contact.
  • Fires 2 tri-shot bursts green bullets.
  • Shoots two large green orbs that explode into smaller green orbs in a star pattern.
  • Large orbs when destroyed always spawn a pickup.
  • Does 10 damage on contact even when stationary. Walks forwards if you back up too far, try to hide back of walls, or go to the sides or top of the Nuclear Throne, will start shoot a lots of large orbs.
  • Crates a massive explosion on death which mostly consists of big green explosions.
  • The left and right parts of the Throne have 700 health each. Damage dealt to them is applied to the main body.
  • Destroying the left or right part of the Throne deals 100 damage to the main body.
  • Destroying the left or right part of the Throne prevents it from firing bursts.
Large Beam: 5

Bullet: 2

Orb: 5

Large Orb: 12

Touch: 10

Death: Explosive Damage

1700 Rads: 500

Special Areas[]

Crown Vault[]

Enemy Description Damage Values Health Rads/Drop Chance
Enemy crown guardian

Crown Guardian

  • Guardians of the Crowns.
  • Crown Guardians emerge from their statues when you touch the Crown Pedestal, or if you attack the statues.
  • Moves rapidly, deflecting projectiles.
  • Shoots green projectiles in a wide spread.
Projectile: 2

Reflected: your weapon damage

40 Rads: 30

Crown Vault Bounty Section

Enemy Description Damage Values Health Rads/Drop Chance
Enemy proto mind

Proto Mind

  • Boss of the Crown Vault.
  • Spins constantly. Spinning is slower with Euphoria.
  • Has a shield which can deflect projectiles.
  • Drops pickups during the fight.
  • Has the following attacks which can occur randomly:
    • Circular square bullet attack.
    • Bursts of bullets.
    • Sniper line of fire, similar to Gold Hunters.
  • At the beginning of the fight:
    • Creates a spiral of square guardian bullets which persist throughout the fight.
    • Does one attack at random.
    • After ~4 seconds, starts its Wazer attack, which persists throughout the fight.
  • Upon reaching 70% health:
    • Starts a new attack.
    • Movement speed is increased.
    • The spin rate is increased.
    • Fires more bullets during its spin attacks.
    • Fires faster.
    • Gains a second shield.
  • Upon reaching 30% health:
    • Adds a second Wazer.
    • Movement speed is increased.
    • The spin rate is decreased.
    • Attacks more frequently.
Projectile: 4

Fire: 2

Laser: 2

2500 Rads: 600

I.D.P.D.[]

Enemy Description Damage Values Health Rads/Drop Chance
Grunt new idle wtf3

Grunt

  • Dodge rolls, much like Fish.
  • Shoots fast, small, blue bullets.
  • Fires single bullets or in bursts, up to 6 bullets at a time.
  • Throws blue I.D.P.D. grenades.
  • Spawns in pairs through a blue portal.
  • The amount of Grunts that spawn from a single portal increases on loops.
Projectile: 3

Grenade: 4+

8 Rads: 0

Pickup: 24%

Inspector idle2

Inspector

  • Can draw the player towards itself, much like Eyes.
  • Uses an I.D.P.D. version of the Slugger that shoots a fast, far reaching blue slug.
  • Throws blue I.D.P.D. grenades.
  • Spawns through a blue portal.
Projectile: 5

Grenade: 4+

10 Rads: 0

Pickup: 25%

Shielder idle2

Shielder

  • Can shield projectiles, much like Crystal.
  • Fires inaccurate bursts of 8 blue bullets.
  • Spawns through a blue portal.
Projectile: 3 50 Rads: 0

Pickup: 28%

Enemy segway popo

Segway I.D.P.D.

  • Can fire a force field, which significantly slows movement, much like Plant.
  • Force field can be deflected by melee.
  • Force field can slow down other non-I.D.P.D. enemies.
  • Rides a segway, improving its movement speed.
  • Fires a spread of three lasers.
  • Explodes when killed.
Laser: 2 9 Rads: 0

Pickup: 25%

Enemy buff popo

Buff I.D.P.D.

  • Fires two weapons simultaneously, much like Steroids.
  • Fires bouncer projectiles.
Projectile: 4 20 Rads: 0

Pickup: 24%

Loop-Exclusive I.D.P.D.

Enemy Description Damage Values Health Rads/Drop Chance
Enemy van

I.D.P.D. Van

  • Unloads I.D.P.D. troops.
  • Will teleport in through a large I.D.P.D. portal, breaking walls and running over everything in it's path including other enemies.
  • Deals contact damage while moving.
  • Stays stationary after unloading all the I.D.P.D. troops.
  • When destroyed it creates 3 I.D.P.D. grenade-like explosions.
  • After loop 3, spawns a ring of square I.D.P.D. bullets.
  • Doesn't have to be destroyed to finish a level.
Touch: 20

Death: 4+

255 Rads: 9

Pickups: 30%

Pickups: 30%

Pickups: 50%

or

Weapons: 1%

Elite I.D.P.D.[]

Enemy Description Damage Values Health Rads/Drop Chance
Elite Grunt Idle

Elite Grunt

  • Upgraded version of the I.D.P.D. Grunt. Moves quickly and erratically.
  • Dodge rolls, much like Fish with Throne Butt.
  • Uses an I.D.P.D. version of the Assault Rifle that shoots fast, small, blue bullets.
  • Fires bursts of 3 bullets at a time.
  • If they do not have direct line of sight to the player, occasionally fires a very fast missile towards the player that deals 4 impact damage and causes a blue I.D.P.D. grenade-like explosion on impact, large enough to go through thin walls.
Projectile: 3

Missile: 4 + 4+

40 Rads: 0

Pickup: 25%

Elite Inspector Idle

Elite Inspector

  • Upgraded version of the I.D.P.D. Inspector.
  • Can draw the player towards itself and push away projectiles much like Eyes with Throne Butt.
  • Very quick and dangerous.
  • Highly erratic movement pattern makes it difficult to kill.
  • Uses an I.D.P.D. version of the Energy Sword
  • Attacks the player with a far reaching melee slash that can also reflect their projectiles.
  • Reflected projectiles hurt other enemies, but not the player.
  • Plays a short animation right before its melee slash.
  • Does not deal damage on physical contact with player.
  • Throws blue I.D.P.D. grenades.
Melee Attack**: 8

Grenade: 4+

38 Rads: 0

Pickup: 25%

Elite Shielder Idle

Elite Shielder

  • Upgraded version of the I.D.P.D. Shielder.
  • Can shield projectiles and teleports afterwards, much like Crystal with Throne Butt.
  • Uses an I.D.P.D. version of the Plasma Minigun.
  • Fires inaccurate bursts of blue plasma projectiles, from 4 to 6 at a time.
  • Each plasma projectile deals damage the same way as Plasma Weapons projectiles and causes a Plasma Explosion.
Projectile: 4-16

Plasma Explosion: 10-20

50 Rads: 0

Pickup: 28%

Mutated I.D.P.D.[]

Enemy Description Damage Values Health Rads/Drop Chance
Enemy freak van

I.D.P.D. Freak Van

  • Unloads Popo Freaks.
  • Will teleport in through a large I.D.P.D. portal, breaking walls and running over everything in it's path including other enemies.
  • Deals contact damage while moving.
  • Explodes after unloading all the Popo Freaks.
  • Drops a lot of I.D.P.D. grenades after exploding.
  • Doesn't have to be destroyed to finish a level.
Touch: 20

Death: Explosive Damage*

255
Enemy popo freak

I.D.P.D. Freak

  • Mutated version of the I.D.P.D. Grunt.
  • Fires 15 blue bullets in a wide, random spread.
  • Can spawn 3 I.D.P.D. grenades on death, creating a huge explosion.
  • Resurrects from enemy corpses. The resurrection continuously happens on its own if at least one enemy is left alive on the level.
  • I.D.P.D. Freak Vans will unload I.D.P.D. Freaks and instantly explode after that.
  • Drops rads unlike any other I.D.P.D. unit in the game.
Touch: 5

Projectile: 3

Grenade: Explosive Damage

25 Rads: 25

Pickup: 90%

Loop-Exclusive Bosses

Enemy Description Damage Values Health

Rads/Drop Chance

Bmama idle

Mom

  • Sewers area Boss you encounter after looping.
  • She shoots projectiles that spew out toxic clouds.
  • Lays eggs from which Ballguys come out, its easy for them to change into Toxic Ballguys since they come in contact with toxic clouds more frequently.
  • Does 10 melee damage.
  • Heals when in contact with toxic clouds.
  • Explodes when killed, firing 80 projectiles around her location of death.
  • Toxic Ballguys deals 3 toxin damage, instead of 2 damage on Mom battle.
Toxic Projectile: 3

Impact: 5

Toxin: 3

Projectiles on death: 2

Touch: 10

450 Rads: 100
Enemy big assassin

Big Assassin

  • Scrapyards area Boss you encounter after looping.
  • Spawns in 3-1.
  • Move at really high speed.
  • Makes a very powerful attack with his Dark Sword.
  • Spawns at the start of the level.
  • Reflects projectiles with his sword.
Melee Damage: 6 190 Rads: 40

Pickup: 100%

Pickup: 30%

Techno Mancer idle

Tenchnomancer

  • Labs area Boss you encounter after looping.
  • Has the ability to turn other enemy's corpses into living Necromancers.
  • Summons Turrets.
  • The boss itself deals no damage.
  • The Technomancer jumps between three randomly placed machines.
  • Destroying all three machines kills the boss.
None 420 Rads: 50

Pickup: 100%

Pickup: 50%

or

Weapon: 1%

Hyper Crystal idle

Hyper Crystal

  • Crystal Caves area Boss you encounter after looping.
  • Surrounded by five Laser Crystal enemies that constantly circle around the boss.
  • The Boss itself doesn't have a ranged attack but it will summon more Laser Crystals if they get destroyed.
  • Expands the Laser Crystals which will then explode, breaking walls and removing your cover. Each explosion creates a fixed pattern of 7 lasers around its center.
Touch: 400 900 Rads: 150

Pickup: 50%

or

Weapon: 50%

Enemy cursed hyper crystal

Cursed Hyper Crystal

  • Cursed Crystal Caves area Boss you encounter after looping.
  • Can teleport.
  • Surrounded by five Cursed Laser Crystals that constantly circle around the boss.
  • The Boss itself doesn't have a ranged attack but it will summon more Cursed Laser Crystals if they get destroyed.
Touch: 400 900 Rads: 150

Pickup: 50%

or

Weapon: 50%

Enemy inverted big assassin

Inverted Big Assassin

  • Inverted Scrapyards area Boss you encounter after looping.
Melee Damage: 6 80 Rads: 40

Pickup: 200%

Pickup: 200%

Enemy inverted mom

Inverted Mom

  • Inverted Sewers area Boss you encounter after looping.
  • Fires more frequently.
  • Projectiles move faster.
  • Actively moves toward the player.
Toxic Projectile: 3

Impact: 5

Toxin: 3

Projectiles on death: 2

Touch: 10

450 Rads: 100
Enemy inverted technomancer

Inverted Technomancer

  • Inverted Labs area Boss you encounter after looping.
  • The boss itself deals no damage.
  • The Technomancer jumps between three randomly placed machines.
  • Destroying all three machines kills the boss.
None 390 Rads: 55

Pickup: 100%

Pickup: 50%

or

Weapon: 1%

Enemy inverted hyper crystal

Inverted Hyper Crystal

  • Inverted Crystal Caves area Boss you encounter after looping.
  • Spawns 5 of any combination of Lightning Crystals and Inverted Golden Laser Crystals.
  • After the more they spawn, the higher likelihood of Inverted Golden Laser Crystals increases.
  • Spwans new Crystals every 5 seconds.
Touch: 400 750 Rads: 160

Pickup: 50%

or

Weapon: 50%

Secret Areas and Enemies

Enemy Description Damage Values Health Rads/Drop Chance
Mimic

Mimic

  • Looks like an Ammo Chest.
  • Can be recognized by a licking tongue.
  • There is a 10% chance for an ammo chest to become this mimic.
  • Only chests spawned by level generation can become mimics.
Touch: 3 4 Rads: 6

Pickups: 200%

Pickups: 200%

SuperMimic2

Health Mimic

  • Looks like a Medkit.
  • An elite version of the Mimic.
  • Can be recognized by gnashing teeth.
  • There is a 2% chance for a health chest to become this mimic.
  • Only chests spawned by level generation can become mimics.
Touch: 4 15 Rads: 15

Pickups: 200%

Pickups: 200%

Enemy gold totem

Golden Totem

  • Stationary enemies that heals other enemies.
  • When an enemy receives its first buff:
    • Fully heal them.
    • Double their max HP (leaving them at 50%).
    • Increase their dropped rads by 50%.
  • When an enemy already has received its buff:
    • Heal by 25% of their max HP.
  • Begins spawning after loop 7.
None 100 Rads: 40

Pickup: 100%

Pickup: 50%

Oasis[]

Enemy Description Damage Values Health Rads/Drop Chance
Enemy scuba bandit

Scuba Bandit

  • Oasis variant of the Bandit.
Projectile: 3 6 Rads: 3

Pickup: 22%

Bonefish

Bonefish

  • Swims around, bouncing off walls and occasionally changing direction. Will circle around the player if nearby.
Touch: 2 5 Rads: 10

Pickup: 15%

Hermit Crab

Hermit Crab

  • Shoots green projectiles in a V-shaped pattern around the player.
Projectile: 2

Touch: 5

13 Rads: 22

Pickup: 28%

or

Weapon: 1%

Enemy jellyfish

Jellyfish

  • After being attacked, or if you get too close, will fire lightning in all directions.
Touch: 2

Lightning: 2

7 Rads: 14

Pickup: 6%

or

Weapon: 2%

Enemy big fish

Big Fish

  • Boss of the Oasis.
  • Follows the player and destroyes walls in its path.
  • Attacks by sucking the player towards itself and doing massive contact damage.
  • After the attack, spawns Bonefish.
Touch: 3 210 Rads: 60

Pickup: 100%

or

Weapon: 100%

Pickup: 20%

Savanna[]

Enemy Description Damage Values Health Rads/Drop Chance
Enemy savanna bandit

Savanna Bandit

  • Savanna variant of the Bandit.
  • Fires consecutive shots.
Projectile: 3 7 Rads: 6

Pickup: 23%

Enemy vulture

Vulture

  • Can eat enemy corpses to restore health.
Explosive Bullet: 3 + 5+ 14 Rads: 8

Pickup: 41%

or

Weapon: 2%

Enemy hyena

Hyena

  • Can eat enemy corpses to restore health.
  • Chases after the player.
Touch: 3 12 Rads: 11

Pickup: 18%

Enemy gold hyena

Golden Hyena

  • Elite variant of the Hyena.
  • Moves faster.
  • Eats corpses more frequently.
  • Emits toxic gas frequently.
Touch: 5

Toxic: 3

45 Rads: 30
Enemy big vulture

Big Vulture

  • Can eat enemy corpses to restore health.
  • Does a charge attack (indicated by arrows on the ground).
  • When hit during charge attack, will change direction based on how you hit them.
Explosive Bullet: 3 + 5+

Charge: 10

160 Rads: 120

Pickup: 100%

or

Weapon: 100%

Pickup: 20%

Pizza Sewers[]

Enemy Description Damage Values Health Rads/Drop Chance
Turtle idle

Turtle

  • Hides in its shell and spins around the area, somewhat like a Snowbot.
Charge: 4 15 Rads: 12

Pickup: 80%

Y.V's Mansion[]

Enemy Description Damage Values Health Rads/Drop Chance

MoleFishGif

Mole Fish

  • Shoots a single bullet, much like a bandit. Slightly higher rate of fire.
Projectile: 3 6 Rads: 3

Pickup: 12%

MoleSargeGif

Mole Sarge

  • The stronger version of a Mole Fish.
  • Shoots 5 low range pellets; similar to the Gator's shotgun.
Projectile: 1 14 Rads: 6

Pickup: 80%

FireBallerGif

Fireballer

  • Shoots 1 fireball projectile out of its mouth with a medium fire rate.
Projectile: 3 25 Rads: 5

Weapon: 10%

SuperFireBallerGif

Super Fireballer

  • The stronger version of a Fireballer.
  • Shoots 3 fireballs out of its mouth with a high fire rate.
Projectile: 3

Touch: 1

60 Rads: 15

Pickup: 47%

JockGif

Jock

  • Fires a Jock missile from its stomach that builds up speed, much like a bazooka missile. Same explosion radius as a grenade.
Missile: 4 + 5+

Touch: 2

25 Rads: 8

Pickup: 20%

The Volcano[]

Enemy Description Damage Values Health Rads/Drop Chance
Enemy lava ball

Lava Ball

  • Spits blue fire in a salamander-like fashion.
  • Appears in large groups.
Touch: 4

Blue Fire: 2

45 Rads: 10

Pickup: 30%

or

Weapon: 1%

Enemy fire worm

Fire Worm

  • Creates a cone target when attacking, and fires a Wazer that goes across.
  • Spews fire a short distance when firing Wazer.
  • When killed, explodes into flames.
Touch: 3

Fire: 2

Laser: 2

28 Rads: 6

Pickup: 20%

Enemy gold worm

Golden Fire Worm

  • Elite variant of the Fire Worm.
  • Creates a cone target when attacking, and fires two Wazers that goes across from both ends.
  • Spews fire a short distance when firing Wazers.
  • When killed, explodes into flames.
Touch: 3

Fire: 2

Laser: 2

60 Rads: 30

Pickup: 20%

Enemy fire bat

Fire Bat

  • Spits small spinning fireballs, very similar to the mini flame cannon.
  • Constantly tries to dodge projectiles.
Touch: 2

Fire: 2

18 Rads: 8

Pickup: 6%

Enemy dragon

Purple Dragon

  • Boss of the Vulcano.
  • Moves around in a puddle of lava.
  • Can spit spinning blue explosive fireballs, similar the flame cannon, or smaller normal fireballs, identical to that of Fire Bats.
  • When blue explosive fireballs are destroyed (either through melee or on its own) it will drop a pickup.
  • Can charge at the player, spitting fire in a flamethrower fashion.
Touch: 7

Fire: 2

Blue Fire: 2

1000 Rads: 80

Pickup: 100%

Pickup: 50%

or

Weapon: 90%

Pickup: 50%

or

Weapon: 1%

Mushroom Land[]

Enemy Description Damage Values Health Rads/Drop Chance
Enemy toxic mushroom guy

Toxic Mushroom

  • Fires Toxic toward the player.
  • When killed, releases Toxic in a plus shape.
Touch: 2

Toxic: 3

15 Rads: 15

Pickup: 23%

Enemy buff mushroom

Big Mushroom

  • Fires double rapid shots toward the player.
Touch: 3

Projectile: 3

70 Rads: 25

Pickup: 41%

or

Weapon: 5%

Jungle[]

Enemy Description Damage Values Health Rads/Drop Chance
Jungle Bandit idle

Jungle Bandit

  • Jungle variant of the Bandit.
  • Uses a gun that fires pellets with high fire rate, similar to a Pop Gun.
  • Moves faster and more aggressively than an ordinary Bandit.
Projectile: 2 9 Rads: 5

Pickup: 20%

Camo Assassin idle

Jungle Assassin

  • Jungle variant of the Assassin.
  • Disguises itself as a Bush prop to blend into its surroundings.
  • Very quick and dangerous.
  • Has more HP than regular Assassin.
  • Has faster reaction time than regular Assassins.
  • Highly erratic movement pattern makes it difficult to kill.
  • Attacks the player with a far reaching melee weapon that can also reflect your projectiles.
Melee Attack: 5 12 Rads: 8

Pickup: 20%

Big Fly idle

Giant Fly

  • Flies at the player, dealing 5 melee damage.
  • Spits short streams of 6 maggot projectiles towards the player, which turn into ordinary Maggots upon contact with a surface.
  • Spawns 6 Maggots on death.
Touch: 5

Maggot: 1

40 Rads: 10

Pickup: 1%

or

Weapon: 14%

Enemy gold fly

Golden Giant Fly

  • Elite variant of the Giant Fly.
  • Fires more maggots.
  • Acts, moves, and fires faster.
  • Emits toxic gas.
Touch: 2

Maggot: 1

Toxic: 3

120 Rads: 30

Pickup: 50%

Enemy bush box

Bush Box

  • Boss of the Jungle.
  • Moves only in diagonal directions.
  • Can spawn groups of 7 Jungle enemies, containing 4 Jungle Assassins and 3 Jungle Bandits.
  • On death, spawns the Lost Sheep.
Projectile: 3

Charge: 5

365 Rads: 120

Pickup: 10%

Pickup: 100%

or

Weapon: 50%

The Wonderland[]

Enemy Description Damage Values Health Rads/Drop Chance
Enemy card guy

Red Card Soldier

  • Shoots a bunch of small moving projectiles in a heart shape.
  • Spawns in groups with the Black Card Soldier.
Projectile: 3

Square Bullet: 2

31 Rads: 10

Pickup: 20%

Enemy card guy 2

Black Card Soldier

  • Shoots a bunch of fast, shotgun like projectiles at close range.
  • Spawns in groups with the Rad Card Soldier.
Projectile: 3

Square Bullet: 2

31 Rads: 10

Pickup: 20%

Enemy teapot

Teapot

  • Shoots slow moving rockets, similar to Big Dog's.
  • Expodes on death.
Missile: 5+ 65 Rads: 15

Pickup: 24%

or

Weapon: 4%

Enemy boss missile

Teapot Missile

  • Missile fired by Teapots and the Chesire Cat.
  • Bounces off of walls.
  • Explodes on death or upon contact with the player.
Touch: 5

Explosion: 5+

16 Rads: 0

Pickup: 42%

Enemy gold teapot

Golden Teapot

  • Elite variant of the Teapot.
  • Acts faster.
  • Explodes into 6+ explosions on death.
Nuke: 5+

Death: 5+

190 Rads: 50
Enemy gold nuke

Teapot Nuke

  • Nuke fired by Golden Teapots.
  • Fires two lasers, at 30 degrees up and down constantly.
  • Explodes on contact with player or wall.
Touch: 5

Explosion: 5+

30 Rads: 0

Pickup: 40%

Enemy sheep

Sheep

  • Does not attack.
  • The level ending portal appears even if not killed.
None 1 Rads: 1

Pickup: 20%

or

Weapon: 1%

Enemy explosive sheep

Exploding Sheep

  • Does not attack.
  • The level ending portal appears even if not killed.
  • Explodes on death.
Explosion: 5+ 4 Rads: 1

Pickup: 30%

or

Weapon: 2%

Enemy lost sheep

Lost Sheep

  • Does not attack.
  • The level ending portal appears even if not killed.
  • Drops a Health Chest and a weapon upon death.
None 50 Rads: 10

Weapon: 100%

Health Chest

Enemy chesire cat

Chesire Cat

  • Boss of the Wonderland.
  • Can move through walls rapidly.
  • Can shoot a barrage of bullets in a circular shape around itself.
  • Can shoot rockets, identical to Teapot's.
  • Can Shoot a couple of lasers at the player.
  • Can spin and perform a Wazer attack.
  • Can spawn Wonderland enemies near itself.
  • Explodes on death.
Touch: 3

Projectile: 3

Square Bullet: 2

Laser: 2

Death: 5+

660 Rads: 60

Pickup: 100%

Pickup: 20%

Pickup: 50%

or

Weapon: 40%

Pickup: 50%

or

Weapon: 100%

Cursed Crystal Caves[]

Enemy Description Damage Values Health Rads/Drop Chance
Cursed Spider idle

Cursed Crystal Spider

  • Similar to the regular Crystal Spider.
  • Emits purple smoke.
  • Has a 25% chance to split in two upon death. These split versions will not drop rads when killed.
Melee: 4 26 Rads: 9

Pickup: 30%

or

Weapon: 1%

Cursed Laser Crystal idle

Cursed Laser Crystal

  • Similar to the regular Laser Crystal.
  • Unlike the Laser Crystal it can't drop weapons.
  • Emits purple smoke.
  • Every few seconds will teleport over a short distance in random directions.
  • Charges up and shoots 4 laser beams in a burst at the player.
  • Each laser does 1 damage per hit animation, up to 4 damage.
  • Long range.
  • Turns red when charging and firing.
  • Shows the direction it shoots by painting a target on the wall and with a trail of red particles.
  • Does not actively pursue the player; moves randomly.
  • Instant death when touched.
Laser: 2

Melee: 20

65 Rads: 22

Pickup: 12%

or

Weapon: 5%

Graveyard[]

Enemy Description Damage Values Health Rads/Drop Chance

Factory[]

Enemy Description Damage Values Health Rads/Drop Chance

Cursed Factory[]

Enemy Description Damage Values Health Rads/Drop Chance

Golden Factory[]

Enemy Description Damage Values Health Rads/Drop Chance

Ultra Factory[]

Enemy Description Damage Values Health Rads/Drop Chance

Ultra Scrapyard[]

Enemy Description Damage Values Health Rads/Drop Chance

Crown Courtyard[]

Enemy Description Damage Values Health Rads/Drop Chance

Inverted Areas

Inverted Areas have Inverted Variants of some enemies found in all areas, excluding some special areas. Inverted Enemies have different attributes, which can include: different attack patterns, faster movement, different stats, etc. The description of the enemies will only list either the new attributes or how it is different from the normal enemy.

Inverted Desert[]

Enemy Description Damage Values Health Rads/Drop Chance
Enemy inverted bandit

Inverted Bandit

  • Shoots a barrage of bullets instead of one.
  • Moves more rapidly.
Projectile: 3 3 Rads: 4

Pickup: 14%

Enemy inverted maggot

Inverted Maggot

  • Moves toward the player.
  • Increased movement speed.
  • Spawned by Big Inverted Maggots.
Touch: 1 1 Rads: 1
Enemy inverted big maggot

Big Inverted Maggot

  • Runs at the player at high speed.
  • Can burrow under the ground.
  • Spawns Small Inverted Maggots on death.
Touch: 2 14

20(L1)

Rads: 9

Pickup: 4%

or

Weapon: 12%

Enemy inverted scorpion

Inverted Scorpion

  • Acts much faster than Scorpions.
Touch: 5

Projectile: 2

9 Rads: 13

Pickup: 11%

Enemy inverted gold scorpion

Inverted Golden Scorpion

  • Acts much faster than Golden Scorpions.
Touch: 5

Projectile: 2

35 Rads: 35

Pickup: 100%

or

Weapon: 10%

Enemy inverted big bandit

Inverted Big Bandit

  • Boss of the Inverted Desert.
  • Fires explosive bullets instead of regular bullets.
  • Can also fire missiles.
Projectile: 3 + 5+

Missile: 10

Charge: 10

80 Rads: 40

Pickup: 200%

Pickup: 200%

Inverted Sewers[]

Enemy Description Damage Values Health Rads/Drop Chance
Enemy inverted rat

Inverted Rat

  • Much faster than Rats.
Touch: 3 5 Rads: 8
Enemy inverted fast rat

Inverted Green Rat

  • Much faster than Green Rats.
  • Spawns from Inverted Big Rats.
Touch: 3 2 Rads: 0

Pickup: 15%

Enemy inverted rat king

Inverted Big Rat

  • Much faster than Big Rats.
Touch: 2

Charge:

28 Rads: 30

Pickup: 8%

or

Weapon: 16%

Enemy inverted exploder

Inverted Ball Guy

  • Much faster than Ball Guys.
  • Explodes into 8 (14 on loop) projectiles on death.
Projectile: 2 4 Rads: 7
Enemy inverted super frog

Inverted Super Ball Guy

  • Much faster than Ball Guys.
  • Explodes into 40 Toxic clouds on death.
  • Explodes into 20 projectiles on death.
Toxic: 3

Projectile: 2

15 Rads: 20

Pickup: 1%

or

Weapon: 1%

Enemy inverted assassin

Inverted Assassin

  • Acts faster than Assassins.
Melee Attack: 4 5 Rads: 10

Pickup: 15%

Enemy inverted gator

Inverted Gator

  • Acts faster than Gators.
  • Fires a wave of bullets, similar to the Wave Gun.
Projectile: 2 8 Rads: 12

Pickup: 8%

Inverted Scrapyard[]

Enemy Description Damage Values Health Rads/Drop Chance
Enemy inverted raven

Inverted Raven

  • Fires bullets rapidly.
  • Moves faster.
  • Spawns in large groups.
Projectile: 3 7 Rads: 5

Pickup: 14%

Enemy inverted sniper

Inverted Sniper

  • Shorter aiming time.
  • Fires explosive bullets.
Projectile: 3 + 5+

Death: 5+

4 Rads: 13

Pickup: 20%

Enemy inverted gold sniper

Inverted Golden Sniper

  • Fires frost instead of fire.
  • Acts and fires faster.
  • Explodes into 12 lightning rails on death.
Frost: 1

Lightning: 2+

20 Rads: 14
Enemy inverted salamander

Inverted Salamander

  • Fires Frost instead of Flame, capable of freezing the player.
Projectile: 1

Touch: 1

16 Rads: 12

Pickup: 16%

or

Weapon: 2%

Enemy inverted big dog

Inverted Big Dog

  • Boss of the Inverted Scrapyard.
  • Fires groups of square bullets instead of regular bullets during spin attack.
  • Fires a special seeker missile that can't be destroyed unless it hits a wall or the player.
  • Seeker missiles explode after 10 seconds.
  • Big Dog Missiles spawned will fire bullets in the direction they are pointing.
Projectile: 3

Missile: 5+

300

410(L1)

290(L2)

Rads: 120

Weapon: 100%

Inverted Labs[]

Enemy Description Damage Values Health Rads/Drop Chance
Enemy inverted freak

Inverted Freak

  • Faster than Freaks.
Touch: 3 5 Rads: 2

Pickup: 9%

Enemy inverted explo freak

Inverted Explo Freak

  • Explodes into four explosions on death.
  • Explodes into lightning on death.
  • Releases 8 flames on death.
Touch: 2

Death: 5+

2 Rads: 14

Pickup: 60%

Enemy inverted rhino freak

Inverted Rhino Freak

  • Extremely fast, much faster than Inverted Freaks.
Touch: 5 60 Rads: 35

Pickup: 47%

Weapon: 20%

Enemy inverted necromancer

Inverted Necromancer

  • Revives corpses into Inverted Freaks.
  • Reviving corpses creates fire.
None 5 Rads: 11

Pickup: 15%

Enemy inverted gold necromancer

Inverted Golden Necromancer

  • Fires square projectiles.
  • Revives corpses into Inverted Explo Freaks.
  • Reviving corpses spawns 4 lightning rails.
Projectile: 3

Lightning: 2+

25 Rads: 20
Enemy inverted turret

Inverted Turret

  • Fires intense barrages of bullets.
  • Fires faster.
Projectile: 3 30 Rads: 4

Pickup: 20%

Enemy inverted big machine

Inverted Big Machine

  • Boss of the Inverted Labs.
  • More narrow arena.
  • One laser is stationed along the left wall and fires horizontally.
  • One laser is stationed along the bottom wall and fires vertically.
  • Additional lasers spawn per loop.
  • On death, has a 1/50 (2%) chance to drop the Broken Ster Gun.
Projectile: 3

Fire: 2

Laser: 2

Explosive Bullet: 3 + 5+

Death: 5+

190 Rads: 50

Pickup: 100%

Pickup: 100%

or

Weapon: 1%

Pickup: 50%

or

Weapon: 40%

Inverted Frozen City[]

Enemy Description Damage Values Health Rads/Drop Chance
Enemy inverted wolf

Inverted Robot Wolf

  • Moves faster.
  • Shoots rapidly, fires explosive bullets and are faster.
Touch: 2

Projectile: 3 + 5+

14

17(L2)

Rads: 9
Enemy inverted snowbot

Inverted Snowbot

  • Leaves a fire trail behind him while charging.
  • Is faster.
  • Deals more damage.
Charge: 5

Car: 5+

10

14(L2)

Rads: 7

Pickup: 50%

or

Weapon: 4%

Enemy inverted disc guy

Inverted Disc Guy

  • Shoots much more discs.
  • Spawns a disc on death.
Disc: 2

Touch: 2

6

11(L2)

Rads: 9

Pickup: 50%

or

Weapon: 5%

Enemy inverted snow tank

Inverted Snow Tank

  • Shorter aim time.
  • Fires explosive bullets.
  • Can still spawn as Gold Snow Tank.
Projectile: 3 + 5+

Death: 5+

35

44(L2)

Rads: 16

Pickup: 50%

or

Weapon: 1%

Pickup: 50%

or

Weapon: 8%

Enemy inverted gold snow tank

Inverted Golden Snow Tank

  • Moves faster.
  • Fires double wave of explosive bullets.
  • Fires inverted nukes which have frost trails.
Projectile: 3 + 5+

Nuke: 5 + 5+

Frost: 1

Death: 5+

60 Ras: 20
Enemy inverted lil hunter

Inverted Lil Hunter

  • Boss of the Inverted Frozen City.
  • After looping, health is multiplied by (1+loops*0.3)
  • Fires missiles if you are too far.
  • Fires bouncer bullets in a circle.
  • Fires explosive bullets.
Projectile: 3

Bouncer Bullet: 3

Explosive Bullet: 3 + 5+

Explosion: 5+

110+ Rads: 60

Pickup: 200%

Pickup: 10%

or

Weapon: 2%

Inverted Crystal Caves[]

Enemy Description Damage Values Health Rads/Drop Chance
Enemy inverted spider

Inverted Crystal Spider

  • AI is similar to the Rat.
  • Has more than double the HP of Rats.
  • Is much faster than a Rat.
Touch: 3 20 Rads: 11

Pickup: 10%

or

Weapon: 2%

Enemy inverted gold crystal

Inverted Golden Laser Crystal

  • Fires 5 lightning rails.
  • Fires 6 lasers outward and dies.
Laser: 2

Lightning: 2+

Touch: 40

160 Rads: 50

Pickup: 80%

Enemy inverted square bat

Inverted Square Bat

  • When killed, explodes in a purple explosion.
Projectile: 3

Touch: 2

Death: 16+

15 Rads: 6

Pickup: 20%

Enemy inverted big bad bat

Inverted Big Bad Bat

  • Boss of the Inverted Crystal Caves.
  • Fires much faster.
  • Moves a lot closer to the player.
  • More accurate when firing stray projectiles.
  • When killed, creates a Purple Explosion and destroys nearby walls.
Projectile: 3

Touch: 5

340 Rads: 70

Pickup: 100%

Pickup: 80%

Pickup: 100%

or

Weapon: 50%

Inverted Volcano[]

Enemy Description Damage Values Health Rads/Drop Chance
Enemy inverted lava ball

Inverted Lava Ball

  • Moves faster than Lava Balls.
  • Shoots fire and frost in two streams in a V shape.
  • Explodes into flames on death.
Touch: 4

Fire: 2

Frost: 1

34

35(L2)

Rads: 14

Pickup: 30%

or

Weapon: 1%

Enemy inverted fireballer

Inverted Fireballer

  • Occasionally shoots closely packed groups of 2-4 bullets.
  • Tries to chase the player, though does not deal contact damage.
Projectile: 3 20

25(L2)

Rads: 5

Pickup: 1%

or

Weapon: 10%

Enemy inverted super fireballer

Inverted Super Fireballer

  • Rapidly shoots closely packed groups of 6 bullets, making an almost complete bullet stream.
  • Moves faster than Super Fireballers. 
Touch: 1

Projectile: 3

40

55(L2)

Rads: 25

Pickup: 10%

Enemy inverted fire worm

Inverted Fire Worm

  • Fires Frost instead of Fire.
  • Acts faster.
Touch: 3

Frost: 1

Laser: 2

24 Rads: 8

Pickup: 20%

Enemy inverted gold worm

Inverted Golden Fire Worm

  • Fires Frost instead of Fire.
  • Acts faster.
Touch: 3

Frost: 1

Laser: 2

60 Rads: 30

Pickup: 20%

Enemy inverted fire bat

Inverted Fire Bat

  • Faster than Fire Bat.
  • Shoots balls of lightning.
  • Chases after the player.
Touch: 2

Lightning: 2

12 Rads: 12

Pickup: 6%

Enemy inverted dragon

Inverted Purple Dragon

  • Boss of the Inverted Vulcano.
  • Fires frost balls, fire balls, blue fire balls, electro, and lightning.
  • Fires Frost and Fire instead of Fire and Blue Fire.
  • 1/500 chance to drop the Time Thrower on death.
Touch: 7

Frost: 1

Flame: 2

Lightning: 2

1000 Rads: 120

Pickup: 100%

Pickup: 50%

or

Weapon: 90%

Pickup: 50%

or

Weapon: 10%

Inverted Wonderland[]

Enemy Description Damage Values Health Rads/Drop Chance
Enemy inverted card guy

Inverted Red Card Soldier

  • Faster than Red Card Soldiers.
  • Shoots more projectiles.
  • Fires bouncer bullets, regular bullets, and square bullets.
Projectiles: 3 25

29(L2)

Rads: 12

Pickup: 15%

Enemy inverted card guy 2

Inverted Black Card Soldier

  • Faster than Black Card Soldiers.
  • Shoots a line of fire.
  • Makes a sniper line to indicate where the line will be created.
Fire: 2 25

29(L2)

Rads: 12

Pickup: 15%

Enemy inverted teapot

Inverted Teapot

  • Shoots rockets.
  • Rockets leave a small trail of fire.
  • Explosion radius is same to a nuke launcher's rocket.
Death: 5+ 45

53(L2)

Rads: 30

Pickup: 30%

or

Weapon: 4%

Enemy teapot nuke

Teapot Nuke

  • Moves toward the player.
  • Explodes on contact with the player or a wall.
Touch: 5

Death: 5+

16 Rads: 0

Pickup: 40%

Enemy inverted gold teapot

Inverted Golden Teapot

  • Fires Inverted Golden Teapot Nukes.
  • Acts faster.
  • Explodes into 6+ explosions on death.
Death: 5+ 160 Rads: 60
Enemy inverted gold nuke

Inverted Golden Teapot Nuke

  • Fires lasers.
  • Moves faster.
  • Explodes on contact with the player or a wall.
Touch: 5

Death: 5+

20 Rads: 0
Enemy inverted chesire cat

Inverted Chesire Cat

  • Boss of the Inverted Wonderland.
  • Fires lots of square bullets while spinning.
  • Fires barrages of square bullets and lunges.
  • Spinning Wazer attack has two Wazers.
Touch: 3

Projectiles: 3

Wazer: 2

Death: 5+

610

740(L2)

Rads: 150

Pickup: 100%

Pickup: 20%

Pickup: 50%

or

Weapon: 40%

Pickup: 50%

or

Weapon: 100%

Inverted Palace[]

Guardians in the Inverted Palace fire inverted versions of their normal projectiles, some of which have homing capabilities. These projectiles deal the same amount of damage as their normal counterparts.

Enemy Description Damage Values Health Rads/Drop Chance
Enemy inverted guardian

Inverted Guardian

  • Faster fire speed.
  • Creates a purple explosion on death.
Projectile: 5

Square: 4

Melee: 2

Death: 16+

30 Rads: 12

Pickup: 50%

Enemy inverted explo guardian

Inverted Explo Guardian

  • Faster fire speed.
  • Faster projectile speed.
  • Creates a purple explosion on death.
Projectile: 2

Melee: 2

Death: 16+

30 Rads: 19

Weapon: 20%

Enemy inverted dog guardian

Inverted Dog Guardian

  • Faster move and jump speed.
  • Acts faster.
  • Creates a purple explosion on death.
Touch: 6

Death: 16+

130 Rads: 24

Pickup: 50%

Enemy inverted ghost guardian

Inverted Ghost Guardian

  • Faster move speed.
  • Creates a purple explosion on death.
Projectile: 4

Touch: 5

Death: 16+

20 Rads: 13

Pickup: 20%

Enemy inverted cube guardian

Cube Guardian

  • More aggressive.
  • Projectiles move faster.
  • Pulling move is much stronger.
  • Creates a purple explosion on death.
Projectile: 4

Touch: 5

Death: 16+

45 Rads: 19

Pickup: 12%

Weapon: 6%

Enemy inverted throne

The Inverted Nuclear Throne

  • Alternate Final Boss of the game.
  • Shoots a double large purple laser once activated.
  • Fires 2 tri-shot bursts purple bullets.
  • Shoots two large purple orbs that explode into smaller purple orbs in a star pattern.
  • The large orbs explode when destroyed, dealing at least 16 damage.
  • Does 10 damage on contact even when stationary. Walks forwards if you back up too far, try to hide back of walls, or go to the sides or top of the Inverted Nuclear Throne, will start shoot a lots of large orbs.
  • Crates a massive explosion on death which mostly consists of big purple explosions.
  • The left and right parts of the Throne have 500 health each. Damage dealt to them is applied to the main body.
  • Destroying the left or right part of the Inverted Throne deals 100 damage to the main body.
  • Destroying the left or right part of the Inverted Throne prevents it from firing bursts.
Large Beam: 5

Bullet: 2

Orb: 5

Large Orb: 12

Melee: 10

Death: 16+

1700 Rads: 600

Inverted Graveyard[]

Enemy Description Damage Values Health Rads/Drop Chance

Damage explanation[]

Explosive Damage*:

  • Big Explosion - Bigger version of the regular explosion. Deals 5 damage if hit by a single instance of an explosive blast but it's easy to be hit two times by standing close to the explosion's center. This can deal 10 damage instantly.
  • Small Explosion - Smaller version of the regular explosion. Has less range than a Big Explosion but deals the same amount of damage.
  • Green Explosion - Has the same range as a regular Big Explosion but deals much more damage. Deals 12 damage if hit by a single instance of an explosive blast but it's easy to be hit two times by standing close to the explosion's center. This can deal 24 damage instantly.
  • I.D.P.D. Explosion - Large blue explosion created by I.D.P.D. grenades. Deals 4 damage if hit by a single instance of an explosive blast but it's easy to be hit two times by standing close to the explosion's center. This can deal 8 damage instantly.

Melee Attack**: Melee swing attack that is able to reflect your projectiles and grenades. The reflected projectiles won't hurt your character but will hurt enemies. Reflected grenades will deal contact damage only to enemies but the explosion can still hurt you.

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